Hydration

In the heat of this summer, not everything is as it seems. This script brings you all the excitement you crave. Adrenaline, anxiety, and speed included. One thing is for sure: you will be Hydrated!

Oh, and this script also introduces a new demon: Hydra.

Characters

Townsfolk

  1. Investigator
  2. Washerwoman
  3. Pixie
  4. Empath
  5. Sailor
  6. Fortune Teller
  7. Monk
  8. Monster Slayer
  9. Exorcist
  10. Professor
  11. Ravenkeeper
  12. Virgin
  13. Cannibal
  14. Mayor

Outsiders

  1. Crazy Scientist
  2. Drunk
  3. Tinker
  4. Recluse

Minions

  1. Necromancer
  2. Dark Druid
  3. Harpy
  4. Godfather

Demons

  1. Hydra

Notes

With this script, I am trying to debut the Hydra. Let me give you an overview of my thoughts:

As the Hydra cannot die during the day, I created an antagonist: the Monster Slayer. Alternatively, the Hero can be used.

Since the Hydra wants to be executed, I had to add a mechanism to incentivize good players to kill during the day: a strong Minion that would only get active if Townsfolk weren’t brave. Thus, we have the Dark Druid (or the Dark Mage for the Hero). However, I am uncertain whether the “if no-one died today” constraint makes those characters too weak. Alternatively, one substitute them with a Poisoner.

But a single Minion to raise anxiety was not enough. I felt, it needed more: the Crazy Scientist. Their purpose is also to incentivize killing during the day.

Why did I put the Pit-Hag in the script? Originally, I had the idea of adding a Pit-Hag Alchemist to ensure that the good players can create the characters they crave. However, this is a) already what the Philosopher does, and b) this is no help if the character is already there but dead. Still, I liked the idea of the evil team being able to spread even more anxiety about what can happen, if good doesn’t kill.

An alternative to all those new characters and balancing, was the idea to add a Vortox. In this case, I would not add a Pit-Hag, as a Hydra and a Vortox seem to require completely new balancing. Anyway, I wanted to debut the Hydra. No way the Vortox is going to steal the show.

For the choice of Townsfolk, I tried to balance getting strong first night information, continuous information to track down new Hydras, and characters that allow good to actually win (the Philosopher and Professor can regain the Monster Slayer’s/Hero’s ability, Pacifist/Monk/Inkeeper could protect them, and so on). As I hope for a lot of quick deaths in this script, I also wanted a bit of protection from these (Tea Lady, and again Pacifist/Monk/Inkeeper). Not all of these characters made it into the final 14 ;) Here are some characters I considered – putting these on the script would mean replacing an existing one:

  1. Slayer
  2. Innkeeper
  3. Philosopher
  4. Alchemist
  5. Fool

Finally, I had a look at Outsiders. There is no real BotC round without a Drunk. I also love the Tinker, but the Acrobat seemed a better choice as they at least yield a bit of information about poisoning/drunkness. Finally, how better to round off a game of stress and anxiety than to add someone who talks nonsense? Politician, the stage is yours!

This script is a BIG work in progress – please let me know of any suggestions you have!